
Gameplay Trailer
Video courtesy teammate Isaiah Everin
Role: Software Engineer
Genre: Multiplayer FPS
Engine: Unreal Engine 4.7.2
Languages: Unreal Bluprints, C++
Development Time: ~10 Weeks

Team Size: 8
Engineers: 2
Artists: 2
Designers: 4
Project Overview
Spectra is a 3D multiplayer, FPS, CTF game. The game is set on the stylized, transcendent world of Lumina, a planet covered in powerful crystals and the ageless guardians that use and protect them.
Player abilities include jump, double jump, air dash, double air dash. Each player starts with all three weapons that strongly tie into the Lumina world through a unified ammo.
Three weapon types include burst rifle with scope, shotgun with radar vision, and grenade launcher with freeze mines.
Spectra is a student project developed as part of the SMU Guildhall masters program.
FPS: First Person Shooter
CTF: Capture The Flag
3D: Three Dimensional